Chasing the Manic Pixie Dream Girl: A Game About Love, Consent and Respect is a game inspired by my research into the performance of gender in online culture and how the tropes of online games are starting to make themselves felt in real world scenarios. One of the most explicit places I discovered in which the real world was being “gamified” was in the world of Pick Up Artistry, where dating guides claim to know the “secret code” to unlock a girls’ heart by breaking down her self esteem and her will to resist.
All art for the game was created by Sylvia Armitstead.
You can play for free in your browser here:
Night of the Living Memes, an original role-playing game based on my dissertation project
It can be played on any Windows system (you don’t need any special software to play). Simply download the zipped file and extract its contents to your Desktop. Then, open the folder and double-click on the Game file with the little dragon logo to begin playing!
The game is not encrypted, so those of you who own RPG Maker Ace XV and are interested in game development can see how the game was made or adapt it to your liking (and if you have any suggestions to make the game better, please feel free to share them).
For experienced gamers, it will take about 1 1/2 to 2 1/2 hours to complete. Those who are new to turn-based RPGs might take a little longer.
I welcome suggestions, comments, and bug reports at email@example.com
You can download it for free here:
FOMO: The Game is a party game about the anxieties and insecurities proffered by social media created for the 200 Word RPG Challenge in 2018.
I wanted to make a game about how the pleasures of social media can transform into a feeling of anxiety about the self that we are presenting to others. The joy that we feel in sharing our lives with our friends is transforming into a need to curate an online persona. Our desire to have fun experiences is becoming dwarfed by our desire to create images of ourselves having experience that look fun. FOMO: The Game is an opportunity for players to think about the image that they present to others, the assumptions that they make about what images others want to see, and the compromises that they make on behalf of these anonymous observers.
Check it out for free here:
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