Current Projects


Thursday, March 8th

Washington State University

Center for Digital Scholarship and Curation Spring Symposium

“Multiplayer: Critical Perspectives on Video Games and Online Environments”

Speaking on race and gender in Ernest Cline’s Ready Player One and running an  interactive workshop on Twine


Friday, March 30th

2018 Popular Culture Association National Conference

J.W. Marriott Hotel in Indianapolis, IN

Book Signing for Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture

11:00 – 12:00 at the University of Iowa Press booth in the book room

Condis PCA signing


Tuesday, April 10

SFA Maker Fair

Makers are people who love to create things with their hands.  They are a movement of people dedicated to preserving the knowledge that allow people to design, implement, and repair their own possessions instead of relying on exploitative corporations to mass produce them.  They are a collective of gardeners, electronic engineers, fiber artists, wood and metal workers, hackers, and mechanics who get together to celebrate each others’ talents and to combine them to create new technologies and to combine them into new configurations.  They are guided by a philosophy that emphasizes creativity, sustainability, and information sharing.
Our forthcoming new STEM Center will house a Maker Space filled with materials that students can use to experiment and play.  However, this Spring, our honors students can get a free glimpse at the kinds of projects that will be at their fingers at the first ever SFA Spring Maker Fair!
This event, which is FREE to all honors students, will give students the chance to try out several projects under the guidance of professors from all over SFA.  No previous knowledge of crafting or engineering will be required.  Every one of the projects is accessible to beginners.  Some of the featured projects will include:
  • Building a phone speaker using a plastic cup, a magnet, and some copper wire
  • Sewing an LED bracelet with conductive thread that lights up when you put it on
  • Creating a custom piece of art with woodblock printing
  • Making your own butter from scratch
  • Programming a computer game
  • Designing your own action figure using a 3D printer
…and more!
All participants will also receive a free dinner provided by the School of Honors.
Space will be limited so please tell your students that if they want to participate, they should email me at to reserve their spot.
schoolsupplydrive (1)


Editor of Forthcoming Special Issue of Resilience: A Journal of the Environmental Humanities

“Imagining Alternatives”

From Afrofuturism to dystopian, apocalyptic fiction to alternate history to ecofeminism and cli-fi, authors of speculative fictions have been interrogating alternative worlds in literature, film, television, comic books, and video games. These visions give us access to alien planets as well as alternative perspectives on our own pasts, presents, and possible futures. They reflect our hopes and fears; they offer new narratives of race, class, gender, sexuality, and nationality; they suggest the magic and the horror embedded in our own realities.

This special issue of Resilience: A Journal of the Environmental Humanities invites authors to interrogate imagined alternatives to existing systems of knowledge and distributions of power.  We are interested in submissions engaging with a wide variety of subjects, genres, mediums, time periods, and national origins: from cyberpunk to steampunk, and from Gothic fiction to fan fiction.  We also want to encourage authors to imagine alternative formats for their own work.  In addition to traditional essays, we will also consider roundtables, interviews, photo essays, web comics, YouTube videos, Flash animations, web-based games, and other creative works.



Game projects: I’m working on an RPG based loosely on John Scalzi‘s “Straight White Male: The Lowest Difficult Setting There Is”  and a Twine game modeled after Scott McCloud’s Understanding Comics but with the definition of video games as its subject.


Conceptualizing a couple of new pieces on the gendering of artificial intelligences as well as a piece on the rhetoric of the “digital native” and how it captures the utopian desires and the neoliberal failings of Internet culture.


Serving on the Editorial Board for:

Resilience: A Journal of the Environmental Humanities published by the University of Nebraska Press.

The Journal of Gaming and Virtual Worlds published by Intellect Books





One thought on “Current Projects

  1. Pingback: Imagining Alternatives Symposium | Megan Condis

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