Thursday, March 8th
Washington State University
Center for Digital Scholarship and Curation Spring Symposium
“Multiplayer: Critical Perspectives on Video Games and Online Environments”
Speaking on race and gender in Ernest Cline’s Ready Player One and running an interactive workshop on Twine
Friday, March 30th
2018 Popular Culture Association National Conference
J.W. Marriott Hotel in Indianapolis, IN
Book Signing for Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture
11:00 – 12:00 at the University of Iowa Press booth in the book room
Tuesday, April 10
SFA Maker Fair
- Building a phone speaker using a plastic cup, a magnet, and some copper wire
- Sewing an LED bracelet with conductive thread that lights up when you put it on
- Creating a custom piece of art with woodblock printing
- Making your own butter from scratch
- Programming a computer game
- Designing your own action figure using a 3D printer
Editor of Forthcoming Special Issue of Resilience: A Journal of the Environmental Humanities
From Afrofuturism to dystopian, apocalyptic fiction to alternate history to ecofeminism and cli-fi, authors of speculative fictions have been interrogating alternative worlds in literature, film, television, comic books, and video games. These visions give us access to alien planets as well as alternative perspectives on our own pasts, presents, and possible futures. They reflect our hopes and fears; they offer new narratives of race, class, gender, sexuality, and nationality; they suggest the magic and the horror embedded in our own realities.
This special issue of Resilience: A Journal of the Environmental Humanities invites authors to interrogate imagined alternatives to existing systems of knowledge and distributions of power. We are interested in submissions engaging with a wide variety of subjects, genres, mediums, time periods, and national origins: from cyberpunk to steampunk, and from Gothic fiction to fan fiction. We also want to encourage authors to imagine alternative formats for their own work. In addition to traditional essays, we will also consider roundtables, interviews, photo essays, web comics, YouTube videos, Flash animations, web-based games, and other creative works.
Game projects: I’m working on an RPG based loosely on John Scalzi‘s “Straight White Male: The Lowest Difficult Setting There Is” and a Twine game modeled after Scott McCloud’s Understanding Comics but with the definition of video games as its subject.
Conceptualizing a couple of new pieces on the gendering of artificial intelligences as well as a piece on the rhetoric of the “digital native” and how it captures the utopian desires and the neoliberal failings of Internet culture.
Serving on the Editorial Board for:
Resilience: A Journal of the Environmental Humanities published by the University of Nebraska Press.
The Journal of Gaming and Virtual Worlds published by Intellect Books