Another awesome piece of game art by Sylvia Armitstead!
Sylvia is playing through a bunch of dating sims to get artistic inspiration and its amazing the kinds of things she notices that totally fly over my head.
I am (unsurprisingly) a verbal person. I focus on story elements and word choices and themes and interpretive lenses.
Sylvia is a visual person. She notices things like color and line thickness and texture.
One of the things that she noticed was that games would often recycle the same environments but with different lighting conditions. This made the environments feel “alive” and conveyed some subtle information about the time frame for an event without having characters explicitly articulate that info. For a story that deals with time travel and repeating various aspects of the same day over and over, this is a great feature!
So, here is a mock up of the first environment for the game: Masumi’s dorm room in daylight, at sunset, and at night.
Note: when we eventually Kickstart this game, we plan on making a print of Masumi’s poster one of the possible rewards!